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ViewsEditing iPhone artwork filesFrom ModMyi - WikiThis tutorial will teach you how to open up the .artwork files in the iPhone, using iPhoneShop 1.22.
[edit] iPhone 2.2 ArtworkThis tutorial works for any artwork files up to and including the 2.2 iPhone firmware. While I am doing this in OS X, the process is pretty much the same in Windows - you just open the command line (Start>Run>cmd) instead of the Terminal. Lets get started. You will need: > An .artwork file from the iPhone. In this example I will be using the Keyboard-StandardQWERTY.artwork file, which controls the iPhone's general keyboard. [edit] Step 1In this tutorial, I will be putting everything in a folder called artwork, which I will store on my Desktop. I recommend you do the same, unless you are decent enough at command line stuff to know where to change paths, etc. So put your .artwork file and the iPhoneShop-1.22.jar file in that folder. Also, create a blank folder in there called pngs. This is where the images from within your .artwork file will wind up. [edit] Step 2Open up Terminal (Applications>Utilities>Terminal), or if you are in Windows, open up the command line (Start>Run>cmd), and type: cd ~/Desktop/artwork and hit return. (Windows users should go to a directory called \Documents and Settings\All Users\Desktop, then enter "md artwork", "cd artwork" This will make a directory on your Desktop called "artwork" and change your prompt into the directory)
cd /Users/Your_User_Name/Desktop/artwork and then return. [edit] Step 3Next, make a folder in artwork called pngs, and type: java -jar iPhoneShop-1.22.jar ARTWORK file-you-are-opening.artwork export pngs and hit return. Since I am wanting to open Keyboard-StandardQWERTY.artwork in this tutorial, I replace file-you-are-opening.artwork with that. (note: make sure you have created the pngs folder before running the above command) [edit] Step 4You may get a couple errors at the front, no worries, then you should see a bunch of lines pass by, each one is an image being pulled from the .artwork file. At the end you will be back to the command prompt. [edit] Step 5Now you can see all your images stored in the pngs folder we created (Desktop/artwork/pngs). Now you may edit away, but remember a couple things: >Transparent images must remain transparent. In Adobe Photoshop please add one black layer and set fill to 1 or 0% [edit] Step 6Now, to recompile into an .artwork file again, lets go back to Terminal or the command line, and make sure we're back in the artwork folder by again typing: cd ~/Desktop/artwork and hit return. Remember, if you are using a Mac with multiple users, type: cd /Users/your_user_name_here/Desktop/artwork and hit return. (Windows users: see the comments in Steps 2 and 3, you should understand this by now) [edit] Step 7Now type: java -jar iPhoneShop-1.22.jar ARTWORK file-you-want-to-create.artwork import ./pngs/ and hit return. I am creating KeyboardGeneralQWERTY.artwork in this tutorial, so I will replace file-you-want-to-create.artwork with that. This line is telling your computer to use iPhoneShop, a Java (.jar) file to import all the .png's from the folder called pngs and create an .artwork file called KeyboardGeneralQWERTY.artwork. [edit] Step 8You will again see a bunch of lines going by as it processes each .png file, and will end with a message telling you where the new file is stored (in your /Desktop/artwork/pngs folder). There it is! You can now upload it back to your iPhone to replace the original. Of course, make sure you keep a backup of your original somewhere, in case you want to go back to it. |















